![]() ![]() Since the pool refills semi-randomly over time, you’re forced to either raise a smaller army of your best units, or round out a larger one with weaker units. Perhaps most notable is that armies are recruited from a single, global pool and technologies, rather than buildings, are the main way of unlocking better units. I was forced to make a tactical decision of where to deploy my badass battalion.Įlsewhere, Thrones of Britannia is packed with new campaign mechanics that range from meaningful to negligible. Some level of abstraction is expected, but this really stretches my suspension of disbelief. It makes me wonder why the designers didn’t opt to have one turn represent a month or even a week instead. It can take multiple years to march from Portsmouth to Inverness, for example – a feat that a hiker could accomplish in less than three months, even at a quite leisurely pace. The countryside feels fleshed-out and alive thanks to the presence of tiny villages and priories outside the protection of major walled cities.Įach turn still represents a quarter of a year, though, and armies haven’t had their movement range changed significantly, which creates some oddly immersion-breaking conceits when zoomed in this far. ![]() ![]() Fighting and maneuvering armies along the jagged coasts of Western Scotland is a much different strategic and tactical experience from wading through the marshy bogs of Essex. The map is among the most detailed and eye-catching in the series so far, modeling Ireland and Great Britain at about the same dimensions that had to contain all of Europe in Total War: Attila. It has a lot of cool, new ideas but slips up on the fundamentals in ways that keep those ideas from effectively coming together into a great whole. When I really dug into it though, what I found was a bit of a showboat. Total War Saga: Thrones of Britannia is successful for some of the same reasons those were. Some of Total War’s best campaigns over the years, such as Caesar in Gaul from Rome 2 or the Kingdoms expansion for Medieval 2, have been narrowly focused on a specific place and time. ![]()
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